Quick Guide
  • The captured AFK Meta reference contains 54 named effects: 48 Legendary and six Divine. The tables below organize that snapshot by equipment slot, with the trigger kept alongside the value.
  • An effect list is not a best-in-slot ranking. Check class compatibility, actual item roll and the ability or enemy condition before changing gear.
  • Health-Potion effects, kill effects, channel effects and moving/standing-still effects trigger differently. Do not add them all to a permanent damage or defense total.

Read the condition before the number

Five checks for a named item
CheckWhy it mattersConcrete example
Class compatibilityA famous build recommendation may name an unusable weaponThe retained directory lists Soulrender for Warrior/Sorcerer.
Named ability or familyThe unique effect may support one anchorRaincaller triggers from Basic casts; Vessel changes Spirit Stream.
Enemy conditionThe full value may not exist on every targetSerrated Greatsword’s critical chance requires Vulnerable.
Hero state or triggerUptime depends on the combat situationMoving boots, stationary ring, after-kill crown and single-enemy ring have different states.
Replacement or drawbackA conversion can remove a useful functionVessel stops Spirit Stream healing; Thornheart loses maximum HP.

The rarity row and the effect row answer different questions. Divine is not shorthand for compatible, and Legendary is not proof that its named mechanic helps the current loadout. This catalog describes the retained source snapshot; it does not promise that all items have been acquired, their trade state is the same or their effects have been benchmarked. Compare the actual tooltip with the relevant entry before selling the old equipment.

Weapon unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Amber Skull StaffLegendary+100% critical damage against Slowed or Immobilized targets
Blackcrow RecurveLegendaryPoison ability hits: 15% chance for crows dealing 720% weapon Poison damage total
Hellstorm MaceLegendaryEvery ten Basic abilities: 1,000% weapon Lightning strike at a random enemy
Northern Giant's Great AxeLegendaryBasic attacks add 50% weapon Cold damage; 3% Freeze chance on hit
Raincaller BowLegendaryBasic cast: 10% chance for free Arcane Arrowstorm
Serrated Greatsword of AgonyLegendary+30% crit chance against Vulnerable targets
SoulrenderDivine25% chance per hit for Harvest of Souls; spend 25 stacks for 800% weapon Physical area damage and Dazed
Staff of the FrostwyrmLegendaryIce Shards deflect to one more enemy
The GrandmotherDivine+5% crit chance and +120% crit damage
Violet SkybowDivine20% chance on attack hits for multiple Arcane daggers, each 80% weapon damage

Helm unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Circlet of FocusLegendaryBasic attacks build up to five ten-second Focus stacks; next Strong consumes them for 20% extra damage each
Crown of the Fallen KingLegendaryKill grants 30% Attack Speed for three seconds
Crown of the Wandering GaleLegendaryWhirlwind Staff creates four smaller, shorter-lived tornadoes
Glorious Gladiator HelmetDivine+30% Strength, Dexterity and Intelligence
Kabuto of the Crimson TempestLegendaryWhirlwind hits have a 30% chance to cause Bleeding
Phantom MaskLegendaryDuring Phantom Form: +100% Arcane and +100% Poison damage
Visage of the UndyingDivine25% less incoming damage

Chest Armor unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Bulwark of WrathLegendaryRage Shield active: nearby Physical pulse every three seconds, 210% weapon damage
Evasive CuirassLegendaryPhysical reduction gains half the Dodge Chance percentage
Runeward VestmentLegendaryIncoming enemy crit creates a Max-HP-based Spirit Shield; eight-second cooldown
Thornheart CuirassLegendary+500% Thorns damage with 15% maximum-HP loss
Unyielding CuirassLegendaryDamage below 30% HP grants four-second Invulnerability; 25-second cooldown
Vessel of the Endless StreamLegendarySpirit Stream healing becomes one-second Lightning pulses at 160% weapon damage

Pants unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Greaves of the Arcane EdgeLegendary+150% critical damage from Fire, Lightning and Arcane abilities
Greaves of the Stalwart TonicLegendaryHealth Potion grants 30% damage reduction for five seconds
Manaflow GreavesLegendaryKill grants 15 Mana Regeneration for four seconds

Boots unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Boots of the Mending StrideLegendaryWhile moving: heal 3% maximum HP per second
Boots of the WindcallerLegendaryKill grants 50% Movement Speed for four seconds
Treads of the Falling LeafLegendaryWind Steps active: 30% Attack Speed

Belt unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Battle Draught BeltLegendaryHealth Potion grants 35% All Damage for six seconds
Bottomless Potion BeltLegendaryFour extra Health Potion charges
Endless Mana BeltLegendaryHealth Potion also restores 40% maximum mana instantly

Ring unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Bloodfang Signet of the WyrmLegendaryHalf Moon Slash throws two more crescent blades
Charged RingLegendaryUp to 50% ability damage bonus as the mana pool fills
Remnant of the Elder SageDivineAll ability levels +10
Ring of Arcane PrecisionLegendaryArcane abilities gain 9% critical chance
Ring of DragonslayerLegendary35% Attack Speed with only one living enemy in combat
Ring of RevelationLegendaryStanding still: 10% Basic damage per second, up to twenty stacks
Ring of the Fourth FlameLegendaryEvery fourth Fire Ball becomes a seeking area Pyroblast
Ring of the Third EyeLegendarySacred Orbs gets one more orb

Necklace unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Bellow of the Open WoundLegendaryRage Shout triggers remaining Bleeding damage around the hero
Fire Lord's NecklaceLegendaryFire Elemental summons one extra elemental
Pendant of the Surging MindLegendaryEach 100 mana spent grants 20% crit chance for four seconds
Pendant of VigorLegendary75% All Damage when Healthy, above 80% HP
Stormguard NecklaceLegendaryOn being hit: 30% chance to cast Flame Lightning at attacker

Gloves unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Deadeye GripsLegendaryKnife Barrage and Twin Arrows pierce one target
Deflecting HandwrapsLegendaryEach Furious Fist stack adds 1% Dodge Chance
Festering GauntletsLegendaryDamage over time +80%
Ragefire GauntletsLegendaryFlame Strike has 30% chance to cost no mana
Stormcaller GauntletsLegendaryLightning Storm gains 150% critical damage
Unstoppable GauntletsLegendaryAbility hits build five-second 1% Armor stacks, capped at 100

Shoulder unique-effect reference

AFK Meta, data labeled 3 October 2026; actual class eligibility and rolls must be read on the item
ItemRarityCondensed reported effect
Elemental Burst PauldronLegendaryStrong use grants six-second 20% Fire/Lightning/Arcane damage stacks, capped at five
Reaper's PauldronLegendaryDirect hits have 10% chance to trigger on-kill effects
Shell Spike PauldronLegendaryThorns also includes 10% of Armor

How to use the catalog for a real decision

A Furious Fist Monk can inspect Deflecting Handwraps because their Dodge effect names the same stacking anchor. Pair that observation with the attack’s actual uptime and the relevant talent, rather than assuming twenty stacks always exist. An Orbs Monk can inspect Ring of the Third Eye for an extra orb, while Vessel of the Endless Stream changes a different Special and removes its healing. Related class names do not make those two item effects interchangeable.

A Hunter using poison can inspect Blackcrow Recurve and Festering Gauntlets for different portions of that plan. Raincaller is a Basic-cast Arcane Arrowstorm proc, while Deadeye Grips names Knife Barrage and Twin Arrows. A weapon with a poison effect is not automatically support for the Rapid Fire channel. Read the four equipped skills and their damage family before choosing the item.

A Warrior can inspect a Half Moon-specific ring, a Rage Shield chest or a Rage Shout/Bleeding necklace, but each needs its named enabling ability. A Sorcerer can inspect Fire Lord’s Necklace for a summon plan or Stormcaller Gauntlets for Lightning Storm. The catalog narrows candidates by mechanism; it cannot allocate the tree or establish a universal strongest class.

Potion gear triggers on the charged Health Potion

Battle Draught Belt, Endless Mana Belt and Greaves of the Stalwart Tonic explicitly name the Health Potion in the source list. They should not be rewritten as bonuses after any crafted Combat or Utility flask. Bottomless Potion Belt changes charge capacity. These effects link to the HP trigger, charge supply and five-second cooldown rather than an unlimited sequence of temporary buff drinks.

For example, a six-second Battle Draught damage window overlaps a five-second Health Potion cooldown in the source descriptions. That timing does not prove permanent uptime: the hero still needs a charge and an HP condition that causes another drink. Raising the threshold solely to chase a gear proc can spend more recovery supply; compare survival and complete-run stock use before making that trade.

Conditions and temporary effects cannot all be permanent

Keep the states separate in a comparison
Condition groupExampleObservation to make
After a killCrown of the Fallen King / Boots of the WindcallerDoes the intended boss fight provide kills to restart the buff?
Only one enemy aliveRing of DragonslayerIs the encounter actually reduced to one living enemy?
Standing stillRing of RevelationDoes movement repeatedly interrupt the stacking opportunity?
While movingBoots of the Mending StrideHow much of the actual run is movement rather than attacking?
High HP / filled manaPendant of Vigor / Charged RingDoes the build maintain the resource condition during hard fights?

A single large number cannot replace those uptime checks. If an item removes recovery, changes mana demand or loses an affix needed by the main attack, a larger rare-effect tooltip may create a worse farming loop. Retain the old item, change one piece, and compare a full repeated activity with the same node and consumables.

Version details and compatibility traps

Official i changes Violet Skybow’s +170% Damage vs Injured affix to Damage vs Distant. That is a conditional stat replacement alongside the item’s unique dagger effect; the unique-effect catalog is not the entire weapon tooltip. Do not count both the old and new conditions, or invent a distance threshold not supplied by that announcement.

A community Monk build can still recommend a weapon whose retained class line excludes Monk. The Soulrender example is kept as a compatibility check rather than accepted as an undocumented exception. Read the actual class label and requirement before copying any full famous-item list. A source author’s claim of an Inferno clear is not a test performed for this site.

Q: Are the catalog values current client measurements?

No. They are attributed effect descriptions from data labeled 3 October 2026, cross-checked where relevant against named item pages and official changes.

Q: Why are ordinary affixes not listed for every item?

They depend on the individual drop and item level. This page isolates named unique effects; use the actual tooltip and weapon comparison guide for rolled stats.

Q: Does the biggest percentage identify the best item?

Conditions, ability compatibility, resource use and the tradeoff determine whether the effect helps the intended activity.

Q: Can I assume a unique item is tradable?

No. Rarity, effect and trade state are separate. Check the individual record and item state before planning a sale.

Sources and scope

Source-reviewed guide for Deskrawl: Idle ARPG, Steam app 4623570. Named mechanics and figures are attributed to retained community references or dated official patch announcements. The editorial pass reread the cited source bodies and recorded excerpts and hashes. Publisher independence is not established for community data mirrors. No installed-client test, measured best build, or live game-version confirmation has been performed.

Review status
verified
Game version
Community snapshots collected 2026-10-04/05; official 1.0.0h and 1.0.0i are used only for their announced changes.
Checked
Method
Bounded first-release dossier review, including source roles, preserved conflicts and explicit limits. Recomputed retained source hashes, exact excerpts and line ranges and signed reader content. No installed-client or live-server verification.
  1. AFK Meta — named Legendary and Divine effects community

    Data labeled 3 October 2026: named unique effects and equipment slots for 48 Legendary and 6 Divine items. Class restrictions and actual drop rolls require individual item records.

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  2. Deskrawl Idle ARPG community wiki — weapon compatibility community

    Named weapon directory with class compatibility, including Soulrender for Warrior/Sorcerer, The Grandmother for Warrior/Sorcerer/Monk and Violet Skybow for Hunter. No measured ranking.

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  3. Wikily — Vessel of the Endless Stream community

    Monk chest unique effect replaces Spirit Stream healing with a once-per-second Lightning damage pulse; an explicit sustain tradeoff.

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  4. Wikily — Raincaller Bow community

    Hunter Legendary weapon: Basic-cast Arcane Arrowstorm proc, item-level ranges, primary/secondary affix pools and upgrade sequence. No measured proc uptime.

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  5. Wikily — Health Potion mechanics community

    Supplemental community source: three base charges, five-second cooldown and instant plus three-second healing. Not a consumable auto-use slot.

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  6. Wikily — Health Potion charges and trigger community

    Supplemental source body read in this revision: HP threshold slider, per-character setting, charge refill methods and online loot limitation.

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  7. Official patch 1.0.0i — announced 3 October 2026 first-party

    Official announced Monk Basic Attack coefficients, Sacred Orbs radius change, mana warning presentation, and Violet Skybow conditional-stat replacement.

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