Quick Guide
  • Begin with the equipped-versus-drop DPS comparison, then read class compatibility, required level, attack-family bonuses and the unique effect. Rarity or a high enhancement number alone does not prove the replacement is better.
  • Weapon DPS, damage per hit, weapon speed and your complete build’s damage are different comparisons. A proc or conditional affix can change the result on your usual node.
  • Keep both weapons until the replacement works. Temporarily retain the relevant rarity when auto-selling removes every candidate; do not sacrifice the old baseline before the comparison.

Read the candidate in an order that avoids wasted upgrades

Check whether the character can use it

Read the class line and required level before comparing a large damage value. A weapon displayed in a build guide may be incompatible with your hero.

Compare the base weapon lines

Record DPS, damage and speed for both items. Note item level and enhancement separately so the compared state is clear.

Match the attack family

Read Basic, Strong, Special and elemental modifiers against the four abilities actually equipped.

Read conditions and the unique effect

Check what triggers the bonus: Basic casts, a target state, a channel, distance or another named ability.

Keep the baseline and test the replacement

Use the same repeated map, talents and recovery settings. Compare clear time and interruptions before selling the rejected item.

Apollo’s launch example describes a player stalled with a +6 Common weapon while Uncommon drops were automatically sold. Retaining that rarity exposed a better bow. It is an argument for inspecting new base weapons when progress stalls, not a rule that every Uncommon beats every enhanced Common. Change the filter only enough to see candidates and keep useful inventory space available.

DPS and a single hit answer different questions

The Wikily item model makes a slower weapon hit harder for the same DPS. A simplified example illustrates the distinction: a 100-DPS weapon delivering 0.8 attacks per second corresponds to 125 damage per attack, while a 100-DPS weapon delivering 1.2 corresponds to about 83.3. These are invented arithmetic inputs to explain units, not actual Deskrawl item rolls or a complete ability-damage formula.

A Basic loop responds to attack frequency; a named ability that scales from weapon damage can care about the per-hit value and its own casting conditions. Wikily also distinguishes Basic timers from Strong and Special cooldowns and their shared global cooldown. Faster weapon speed alone therefore does not establish more casts of a cooldown-limited Special. Compare the actual anchor rather than assuming every family turns DPS into damage identically.

Keep the tooltip quantities separate
Tooltip lineUseful meaningIncomplete inference to avoid
Weapon DPSA starting weapon-output comparisonThe entire four-slot build deals this exact number each second.
Weapon damageThe per-hit quantity used by weapon-damage coefficientsThe highest single hit is the fastest complete node.
Weapon speed / Attack SpeedRelevant to Basic attack opportunitiesAll Strong and Special cooldowns become equally faster.
Basic / Strong / Special bonusSupports its named familyAny damage bonus applies to every ability.
Damage vs a conditionRequires the actual enemy conditionIts full value is permanent or active against every target.

Compare equal item levels, not color alone

Unenhanced Hunter weapon ranges reported by Wikily; no tested drop or exact roll
Item levelRare Gilded Recurve DPSLegendary Raincaller DPSWhat the ranges show
30082.4–112.788.0–120.2The ranges overlap; inspect the individual roll and unique effect.
500133.3–181.7142.3–193.7Higher rarity is not proof that every possible roll beats the other item.
700184.4–250.7196.6–267.3A late item still needs build-compatible attributes.

These are source tables for unenhanced items. They are not the comparison between your +6 bow and a newly dropped +0 bow, and the reference warns that online loot is decided by the server. Do not mix a minimum from one item with a maximum from another and call it your expected gain. The individual tooltip is the relevant input for an equip decision.

The captured records derive required level from item level divided by ten, within the stated level range. They also report random weapon sockets from item level 300 upward. A source range or a possible socket count is not proof that the particular drop has those sockets. Read the candidate’s actual level requirement and sockets rather than budgeting gems against a theoretical maximum.

Affixes and named effects can explain a lower-DPS choice

Examples worth reading before sale
Property or itemSource-reported conditionBuild question
Raincaller Bow10% chance on Basic cast to cast Arcane Arrowstorm for freeDoes your build provide frequent eligible Basic casts and useful Arcane support?
Gilded Recurve Bow affix poolIncludes Basic, Strong, Special, Physical, Poison and Arcane propertiesWhich rolled properties match the ability and element used?
Violet Skybow in official i+170% Damage vs Injured changed to +170% Damage vs DistantDoes the usual engagement meet the new condition?
Life on Hit / Life on Kill / Mana on KillDistinct recovery/resource affix namesDoes the bottleneck happen during a boss fight or after ordinary kills?

Raincaller’s proc is specifically tied to a Basic cast. The item description is not a measured proc rate per second, and a free cast is not evidence that every talent counter counts it as the hero’s own eligible cast. The h announcement explicitly changes cast-counter talents to exclude repeats and minion or summon attacks. Keep trigger wording exact rather than joining several unrelated proc descriptions into an assumed infinite loop.

Conditional percentages are particularly easy to overcount. Official i replaces Violet Skybow’s Injured affix with Distant; the two conditions are not simultaneous bonuses. The announcement does not supply a distance threshold, so this guide does not invent one. Inspect the current condition in the tooltip and observe whether the usual enemy spacing supports it.

Enhancement is an investment in this item

Wikily’s weapon entries describe upgrade steps cycling through weapon speed, weapon damage and then tooltip attributes. A +6 label is therefore not a universal “all damage plus thirty percent” statement. The existing item’s actual comparison values matter more than counting the upgrade symbol. Keep a replacement decision separate from whether the previous gold was well spent.

The source gold model is 3×(current upgrade level + 1)²×item level, with rarity-specific materials and additional rules. For an ordinary item-level-500 weapon moving from +5 to +6, that calculation gives 3×6²×500 = 54,000 gold before any special multiplier. It is a budget example over the reported model, not a current shop quote or proof of success. The captured records say success chance falls as upgrade level rises.

Price the next usable improvement

Compare the actual candidate first. Paying for another step on a familiar weapon is not automatically preferable to retaining a stronger base drop. Inspect current gold, material cost and success chance in the upgrade interface before committing.

A practical decision when the numbers disagree

Read the reason behind a stalled comparison
SituationCheckNext action
Higher DPS item cannot equipClass and required levelKeep it only for an appropriate future use; do not call it a present upgrade.
Lower DPS item has a named procTrigger and current ability slotsObserve the same node rather than adding an assumed proc DPS.
Kills improve but mana gaps worsenLost sustain or increased casting demandCompare the resource affixes and active family.
A weapon swap increases deathsLost recovery or conditional uptimeRestore the baseline and identify the removed support.
Only old enhanced gear is visibleCarriage filter and auto-sell settingsRetain one relevant rarity temporarily for inspection.
Every new item is already soldCandidate lock and inventory rulesProtect the old weapon and intended test item before the next return.

Q: Should I always equip the highest displayed DPS?

Use it as the first comparison. Class restrictions, attack-family properties, unique conditions and recovery can still determine whether it is usable.

Q: Does a Legendary always beat a Rare?

The captured equal-item-level DPS ranges overlap. Compare the actual roll and the effect that fits your build.

Q: Can I use a Monk guide’s Soulrender recommendation?

Check the item’s class line rather than the recommendation alone. The retained weapon directory lists Soulrender for Warrior/Sorcerer; this page does not certify a Monk exception.

Q: What proves the new weapon improved farming?

A comparable complete run with the same map and other settings is stronger evidence than a larger tooltip or one critical hit.

Official interface reference

Two weapon comparison tooltips above the inventory, with damage, speed, DPS, conditions and class lines.
Official Steam retail promotional screenshot (app 4623570), acquired 5 October 2026 local time. Two weapon comparison tooltips above the inventory, with damage, speed, DPS, conditions and class lines. Capture date and current-build applicability are unverified; the image is not this guide’s gameplay test.
Sources and scope

Source-reviewed guide for Deskrawl: Idle ARPG, Steam app 4623570. Named mechanics and figures are attributed to retained community references or dated official patch announcements. The editorial pass reread the cited source bodies and recorded excerpts and hashes. Publisher independence is not established for community data mirrors. No installed-client test, measured best build, or live game-version confirmation has been performed.

Review status
verified
Game version
Community snapshots collected 2026-10-04/05; official 1.0.0h and 1.0.0i are used only for their announced changes.
Checked
Method
Bounded first-release dossier review, including source roles, preserved conflicts and explicit limits. Recomputed retained source hashes, exact excerpts and line ranges and signed reader content. No installed-client or live-server verification.
  1. Wikily — Gilded Recurve Bow community

    Hunter-only Rare weapon, source-reported unenhanced item-level DPS ranges, stat pools, upgrade behavior and required-level/socket rules. Offline loot rules do not certify online drops.

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  2. Wikily — Raincaller Bow community

    Hunter Legendary weapon: Basic-cast Arcane Arrowstorm proc, item-level ranges, primary/secondary affix pools and upgrade sequence. No measured proc uptime.

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  3. Wikily — Forged Warhammer community

    Warrior/Sorcerer/Monk compatibility, Uncommon item-level ranges, speed/damage relationship, affix pool and upgrade-cost model.

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  4. Wikily — ability slots and automatic casting community

    Community-reported four-slot order, mana and cooldown requirements, Basic versus Strong/Special timing, and target restrictions.

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  5. Official patch 1.0.0h — announced 1 October 2026 first-party

    Official announced Hunter coefficients, Monk Chain Force and Mirror Steps changes, own-cast counter rule, and Sorcerer fixes. Intended changes, not a reproduced client test.

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  6. Official patch 1.0.0i — announced 3 October 2026 first-party

    Official announced Monk Basic Attack coefficients, Sacred Orbs radius change, mana warning presentation, and Violet Skybow conditional-stat replacement.

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  7. ApolloTrail — launch-week beginner setup secondary

    Launch-era operation and player reports: combat settings, the 75% HP suggestion, first Life Skills prices, buff interruptions and the enhanced Common weapon anecdote. Stack-size and automation-timing statements conflict with newer community data and are not treated as universal rules.

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  8. Deskrawl Idle ARPG community wiki — weapon compatibility community

    Named weapon directory with class compatibility, including Soulrender for Warrior/Sorcerer, The Grandmother for Warrior/Sorcerer/Monk and Violet Skybow for Hunter. No measured ranking.

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  9. Official Steam retail promotional screenshots first-party

    The attributed promotional figure only; capture date and client build are not established, and it is not a current gameplay test.

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