- Match the specific changed system and patch to your installed build. g corrects equipment-slot distribution; h changes several class loops and online licensing; i adds further ability, Rein, auction and confirmation changes.
- The official-news snapshot was captured through 1.0.0i. Announcement timestamps below are UTC source-publication times; they are not this article’s public-release time or proof of a gameplay test.
Read a patch as a change to one system
A version label is useful only when tied to the mechanic you are comparing. A Hunter bow shortage, a Monk Basic trigger and an Auction House button can all change in different announcements. Applying every patch row to every symptom obscures the actual diagnosis. Read the installed build, the source date and the precise skill, item or menu named by the advice.
Evidence: [Patch 1.0.0g] Various Improvements and Fixes · [Patch 1.0.0h] Hunter/Monk Buffs and other improvements · [Patch 1.0.0i] Various Improvements
Name the symptom
Identify the system: drop distribution, damage condition, trigger counting, license access, pickup, UI or connection.
Match the source version
Keep the older guide’s stated build. Find the official row that changes the same system, rather than inferring from a later date alone.
Inspect the current tooltip or menu
Read coefficient, condition, cost and confirmation wording in the installed client. Record it separately from what the announcement says.
Repeat a comparable operation
Use one familiar node or menu flow after updating. Hold gear, target and mode constant where possible; changing everything at once hides the patch’s practical effect.
These tables describe announced intended behavior. They do not claim that every line was reproduced in the live client. The date of this source review likewise does not transform an old announcement into a newly measured mechanic.
g: slot distribution, storage and selected fixes
| System | Announced change | Player decision |
|---|---|---|
| Equipment slots | Even chance per slot; old Hunter shortage tied to fewer weapon types | Diagnose filter/processing after checking the version; no bow per-run guarantee |
| Storage | Stash All and Take All buttons | Use the actual storage action and protect items before bulk movement |
| Memory | About 130 MB less RAM consumption | An announced reduction, not an independent hardware benchmark |
| Status tooltips | Hover displays remaining duration | Compare buff duration rather than only icon presence |
| Warrior Whirlwind | Stops to collect materials | A changed collection interaction, not a material-yield multiplier |
| Monk | Chain Force and Spirit Twin attack issues fixed | Keep this fix distinct from h’s later Chain Force redesign |
| Achievements | Shoulder on-kill boss trigger and fishing/chest trigger fixed | An old achievement pop is not proof of a normal boss clear |
| Beach final boss | Wrong skull drop fixed | Do not build a route around an older erroneous drop |
| Online access | Selected false bans and pirated access fixed | A current appeal or license issue still needs its own evidence |
Evidence: [Patch 1.0.0g] Various Improvements and Fixes
The slot correction is one of the easiest lines to overstate. “Even per equipment slot” supplies neither the overall equipment-drop rate nor a probability for a named Legendary weapon. Likewise, an approximate memory reduction does not show your total memory headroom while running a browser and other applications. Keep the scope of the line when deciding what it explains.
h: Hunter attack and talent changes
| Ability/talent | Announced before → after | Scope |
|---|---|---|
| Steady Shot | 170% → 250% weapon damage; about 30% faster cast | Base coefficient and cast adjustment; scaling also raised |
| Multishot | 140% → 200% weapon damage | Base coefficient; scaling also raised |
| Rapid Fire | 25% → 35% weapon damage per hit | Per-hit value, not total measured channel damage |
| Arcane Arrowstorm | 90% → 160% per hit; slightly more hits possible in a short window | Hit count and coefficient both relevant |
| Flare | Dizzy added: −35% movement speed for 3 seconds | A control effect, not a universal damage increase |
| Improved Steady Shot | 2% → 3% bonus per pierced enemy per rank | Requires the relevant pierce interaction |
| Sustained Fire | Maximum rank 6 → 8 | More available ranks; spending decisions still matter |
| Rapid Flare | Cooldown reduction 8% → 6% per rank | A reduction in that talent’s per-rank benefit |
| Venom Lore | 6% → 8% damage to Poisoned per rank | Requires a Poisoned target |
| Double Tap | 30% → 35% Basic double-strike chance | A probability change, not every attack doubling |
Evidence: [Patch 1.0.0h] Hunter/Monk Buffs and other improvements
As an arithmetic illustration, Steady Shot’s coefficient rises by 80 percentage points, or about 47.1% relative to 170. That is not the same as adding 80% final DPS. The cast adjustment, talent ranks, target state, misses and other stats also matter. Rapid Fire’s 25-to-35 change is ten percentage points per hit, a 40% relative coefficient increase. Use these comparisons to understand the note, without calling them a measured full-build gain.
Evidence: [Patch 1.0.0h] Hunter/Monk Buffs and other improvements
h also fixes pierce and ricochet to operate in that order, repairs Deadeye Grips with Improved Twin Arrows, and fixes Poison Trap tooltip scaling. Arcane Corrosion is raised to 250% weapon damage at one stack and 400% at two; Arcane Charge rises from 5% to 6% Arcane Damage per stack; Venomous Leech’s Poison-tick Life on Hit chance rises from 75% to 100%. A tooltip fix and a mechanical coefficient change are different reasons an older screenshot may disagree.
Evidence: [Patch 1.0.0h] Hunter/Monk Buffs and other improvements
h and i: class behavior, not interchangeable buffs
| Version/system | Announced behavior | What to keep separate |
|---|---|---|
| h · Monk Chain Force | Every seventh own Basic cast applies Vulnerable for 3s, replacing every-third bonus direct damage | Counted casts versus individual repeated hits |
| h · Mirror Steps | Physical bonus after dodge 40% → 60%, duration 3s → 4s | Requires dodge condition |
| h · Piercing Lunge | Hits along the lunge path rather than a narrow cone | Coverage fix versus weapon coefficient |
| h · Whirlwind Staff | More reliable surrounding tornado spawn/seeking | No measured single-target uptime provided |
| h · Sorcerer Ice Nova | 10% → 30% weapon damage; scaling and tooltip corrected | Base coefficient versus every level’s final value |
| h · Ice Block | Own buffs apply while in Ice Block | Self-applied effect scope |
| i · Threefold Strike | 85% → 100% weapon damage | Later Basic coefficient change |
| i · Seismic Strike | Third-hit shockwave 100% → 120%; scaling also raised | Third-hit component, not every hit |
| i · Furious Fist / Chi Bolt | 75% → 80% / 85% → 90%; scaling raised | Different abilities and components |
| i · Chi Bolt healing | Third bolt’s healing per level increased | No precise healing value announced |
| i · Sacred Orbs / Divine Thunder | Radius about +10% / early-cast miss fix | Geometry and targeting, not equal damage buffs |
Evidence: [Patch 1.0.0h] Hunter/Monk Buffs and other improvements · [Patch 1.0.0i] Various Improvements
For N-cast talents such as Chain Force and Arcane Exposure, official h says only your own casts count. Repeated casts and minion or summon attacks no longer advance the count; death and area changes reset it. If a build relies on a minion speeding that counter, the older assumption needs review. If a test includes deaths or area changes, do not treat the interrupted counter as uninterrupted uptime.
Evidence: [Patch 1.0.0h] Hunter/Monk Buffs and other improvements
h and i: loot, licenses and menu changes
| Version/system | Announced rule | Practical boundary |
|---|---|---|
| h · Frost Dragon | 5% Golden Treasure Chest chance added to its missing loot table | A specific boss/chest chance, not every loot rate |
| h · Lord of the Crimson Vale | Carriage capacity 25 → 30 | Named minion capacity, not every carriage |
| h · Online licenses | Owned copy required; shared/free-weekend/café use Singleplayer | Separate Steam account Market eligibility |
| h · Talents wheel | Scrolls up/down instead of zoom | An old gesture tutorial may no longer match |
| i · Flare | Splash radius 2 → 2.5 | Separate from h’s Dizzy addition |
| i · Violet Skybow | +170% vs Injured replaced by +170% vs Distant | Do not add both conditions |
| i · Legendary Reins | Always picked up regardless of filters | Capacity still finite |
| i · Mana UI | Unaffordable abilities and mana cost tinted red | Read resource cause before blaming an attack failure |
| i · Safety confirmations | Stronger deletion and Divine salvage confirmation | No undo is announced |
| i · Auction House | Buy Items added; both buttons inside Steam | Different navigation from external-browser advice |
| i · Network notice | Smaller transparent unstable-network message | UI size change is not a connectivity fix |
Evidence: [Patch 1.0.0h] Hunter/Monk Buffs and other improvements · [Patch 1.0.0i] Various Improvements
This is why a through-h duplicate-Rein filter recommendation must not override i’s explicit pickup exception. It is also why the Auction House’s new buy button should not be used as evidence that an account has met every trading requirement. Patch notes name the changed interface; account state and actual item eligibility remain separate.
Earlier feature milestones explain old advice
| UTC date/version | Milestone | Useful reading limit |
|---|---|---|
| June 16 · 0.1.9 | Width/drag, Cloud, auto revive, buyback and Alt+B | Feature origin; not a save restore manual |
| June 17 · 0.1.9a | Resolution, cross-monitor movement and position reset | Compare control scope with current labels |
| June 18 · 0.1.10 | Life Skills carriage automation | Older drop-off description conflicts with later pickup-time source |
| June 27 · 0.1.13 | Online creation, multiple slots, Combat Settings, item Lock and UI reset | Treant fastest-clear leaderboard belonged to that test |
| June 30 · 0.1.13e | Online town autosave and revive-related save fixes | Historical bug remedy, not a current loss diagnosis |
| July 17 · 0.1.13f | Video interruption, ultrawide cropping, save corruption and backup location fixes | No backup path/count/cadence published |
| September 28 · launch hotfix | Old Steam client connection fix; Online creation default | Use for a matching client failure, not every disconnect |
Evidence: [Patch 0.1.9] - Resizable/Draggable Window, Cloud Save, Buybacks and More · [Patch 0.1.9a] Variety of QOL and Bug Fixes · [Patch V0.1.10] New System - Life Skills · [0.1.13] New Talents, Online Mode, Leaderboard and Anti-cheat! · [Hot Fix 0.1.13e] Stability and Fixes · [0.1.13f] Bug Fixes · [Hot Fix] Steam connection fix and minor improvement
Q: Which patch should I check for missing Hunter bows?
g for the slot-distribution correction, then the actual pickup/filter/processing path. h and i damage changes do not supply a bow probability.
Q: Can I use beta leaderboard rules as current retail rules?
The 0.1.13 Treant fastest-clear rule is historical. Inspect the current ranking/event screen before assuming the same format or reward.
Q: Does a bigger coefficient prove higher full-build DPS?
It changes one input. Hit count, cast timing, target condition and the rest of the build still require a comparable test.
Q: Does the newest source timestamp prove the newest installed version?
No. Source publication, article revision and installed-client observation are different timestamps.
Evidence: [Patch 1.0.0g] Various Improvements and Fixes · [0.1.13] New Talents, Online Mode, Leaderboard and Anti-cheat! · [Patch 1.0.0h] Hunter/Monk Buffs and other improvements
Sources and scope
Source-reviewed guide for Deskrawl: Idle ARPG retail app 4623570. Historical demo/beta announcements are labeled by version; secondary mechanics and individual player reports retain attribution. Source review expanded the article; no game session, Steam Deck or Linux hardware test was performed. Current implementation and identified gaps still require gameplay confirmation.
- Review status
- verified
- Game version
- Retail identity: Steam app 4623570. Official news captured through 1.0.0i; any earlier 0.1.x announcement is historical, not a current installed-version observation.
- Checked
- Method
- Bounded first-release dossier review, including source roles, preserved conflicts and explicit limits. Recomputed retained source hashes, exact excerpts and line ranges and signed reader content. No installed-client or live-server verification.
- [Patch 1.0.0g] Various Improvements and Fixes first-party
Official 1.0.0g equipment-slot equalization, storage buttons, memory reduction and selected fixes. No per-bow probability or drop guarantee is supplied.
Checked
- [Patch 1.0.0h] Hunter/Monk Buffs and other improvements first-party
Official 1.0.0h Hunter, Monk and Sorcerer changes, own-cast counting, Frost Dragon chest chance, minion capacity, online license rule and talent scrolling.
Checked
- [Patch 1.0.0i] Various Improvements first-party
Official 1.0.0i ability coefficients, Flare radius, Violet Skybow condition change, Legendary Rein pickup exception, deletion/salvage confirmations and in-Steam auction buttons.
Checked
- [Patch 0.1.9] - Resizable/Draggable Window, Cloud Save, Buybacks and More first-party
Official June 16 announcement of width/drag, Cloud Save, auto revive, eight-item NPC buybacks, Alt+B and persistent taskbar icon; historical intended behavior.
Checked
- [Patch 0.1.9a] Variety of QOL and Bug Fixes first-party
Official June 17 announcement of Resolution, Reset All, cross-monitor dragging and click-to-reset position; historical intended behavior.
Checked
- [Patch V0.1.10] New System - Life Skills first-party
Official June 18 introduction of Life Skills auto-filter/auto-sell, autosave reliability and carriage town drop-off changes.
Checked
- [0.1.13] New Talents, Online Mode, Leaderboard and Anti-cheat! first-party
Official June 27 introduction of online creation, legacy offline conversion, multiple save slots, Combat Settings, item Lock and Reset UI only. Its Treant leaderboard rules belong to that test build.
Checked
- [Hot Fix 0.1.13e] Stability and Fixes first-party
Official June 30 Online Mode town autosave, redundant-save reduction and revive-related save-loss fixes; not a current incident diagnosis.
Checked
- [0.1.13f] Bug Fixes first-party
Official July 17 fixes for video-player interruption, ultrawide cropping and corrupted saves, plus backup relocation. No exact save path or backup cadence is announced.
Checked
- [Hot Fix] Steam connection fix and minor improvement first-party
Official September 28 hotfix for very old Steam client connection failure, Online creation default and more detailed errors.
Checked