- Wikily reports five 50-slot storage pages: the first is open, pages 2–4 come from Life Skills, and page 5 comes from claiming the Support Pack.
- Official patch 1.0.0g added Stash All/Take All. Wikily calls the incoming control Store All and says locked items and auto-use consumables stay in inventory; Take All leaves locked items on the open page.
- The three listed Life Skill page prices are 20,000, 54,000 and 100,000 gold. Each has a branch prerequisite, so the page price is not the cost from an empty tree.
Separate storage from the farming bag
Storage is the town reserve for equipment you want to keep without carrying it on the next run. Wikily describes the same storage opened from every town’s Storage Chest, with five pages of fifty slots, and a personal inventory of forty items. Materials are tracked outside these normal slots. The headline 250 storage slots includes a fifth page tied to the Support Pack; it is not the starting allowance for every character. Page 1 begins open, the next three are Life Skill unlocks, and the final page requires the pack to be claimed.
Evidence: Inventory, Storage and Carriage
| Page | How it opens | Room once that page is available |
|---|---|---|
| 1 | Available from the start | 50 slots |
| 2–4 | Life Skills Storage Page nodes | 50 slots each |
| 5 | Claimed Support Pack DLC | 50 slots |
Evidence: Inventory, Storage and Carriage
Carriage, personal inventory and town storage solve different problems. The carriage holds collected loot during a run; Auto-Fill can place new loot in a free bag after the cart fills; storage is accessed in town. No reviewed source documents automatically funneling overflow into town storage. Expanding storage helps a farming run when you use it to clear bag slots before departure, not merely because an empty page exists somewhere.
Evidence: Inventory, Storage and Carriage · Inventory, Storage and Carriage
Compare the three Storage Page branches
| Page node price | Immediate prerequisite | Referenced branch |
|---|---|---|
| 20,000 gold | Capacity I after XP Gain I | XP Gain branch |
| 54,000 gold | Angler’s Instinct II | Item Find→Soul Reliquary fishing branch |
| 100,000 gold | Revive Cooldown Reduction I after the 20,000-gold Item Find I | Deep XP Gain/Capacity storage route |
Evidence: XP Gain branch · Item Find branch · Deskrawl Life Skills: the Account Tree, Shared by Every Class | AFK Meta
For the first short route, the XP Gain branch lists Auto Recovery 50 gold → XP Gain I 150 → Capacity I 500 → Storage Page 20,000. The calculated empty-tree budget is 20,700 gold, and it also buys the listed 10% XP bonus and one carriage-capacity point on the way. This is our addition of source prices, not a separate unlock charge. If the first three nodes are already owned, only the 20,000-gold page remains.
Evidence: XP Gain branch
The 54,000-gold page is reached through Item Find I, Soul Reliquary I, Angler’s Instinct I and Angler’s Instinct II in Wikily’s Item Find branch. That route also invests in material carry limits and fishing success, so it can make sense for a fishing plan that already owns its predecessors. The 100,000-gold page lies farther down the XP branch through an Item Find I and revive-reduction node. Pick by remaining prerequisites and your next activity rather than sorting only the final page prices. Repeated node names make the branch connection as important as the label.
Evidence: Item Find branch · XP Gain branch
Use bulk transfers without assuming everything moves
Official patch 1.0.0g names the added buttons Stash All/Take All. The retained Wikily storage reference names the inbound control Store All. Treat that as a label difference in the sources and recognize the direction: inventory into storage, or the currently open storage page into inventory. Both are bulk operations with exclusions. A control moving only part of your organized gear can be expected when locks and auto-use consumables are involved.
Evidence: Official patch 1.0.0g · Inventory, Storage and Carriage
| Control | Direction | Items that stay behind |
|---|---|---|
| Store All / older Stash All wording | Inventory→storage | Locked items and auto-use consumables remain in inventory |
| Take All | Open storage page→inventory | Locked items remain in storage |
Evidence: Inventory, Storage and Carriage
Inspect and lock retained items
Use the item lock control before arranging reserves. A locked item can be left behind by a bulk operation, so decide whether its current container is the one you want.
Open the intended page
Separate active replacements, future-build equipment and items awaiting a decision. The page organization is your own convention, not a built-in category requirement.
Use the relevant bulk direction
Store All targets inventory-to-storage; Take All targets the open page. Check free room and the tooltip before moving a large group.
Inspect what stayed behind
Locks and auto-use consumables explain documented exclusions. Do not treat a nonempty source container as proof that the button failed.
Finish the farming preparation
Confirm the bag has room for overflow and chest rewards. Keep active auto-use consumables accessible rather than clearing every object solely to make the bag look empty.
Evidence: Inventory, Storage and Carriage · Inventory, Storage and Carriage · Inventory, Storage and Carriage
Treat the fifth page as a claimed reward
The storage reference says owners see Claim Support Pack until that character has claimed it. It describes each Singleplayer character claiming once and needing a free inventory slot, while online characters claim in town. The fifth page opens once the pack is claimed. This is source-reported reward handling, not a purchase recommendation or a verification of current DLC pricing. If you already own it, inspect the claim state before assuming the locked page needs another Life Skill.
Evidence: Inventory, Storage and Carriage
Wikily lists Armored Horse as a Legendary Beast unlock and Duskfeather Wings as a Legendary Back item added for the hero’s class among the pack rewards. These can themselves require careful retention and space. Claim rewards with room available and inspect what arrived before proceeding to bulk sale or salvage. The page’s presence should be checked after the claim rather than inferred solely from Steam ownership.
Evidence: Inventory, Storage and Carriage
Troubleshoot missing room and incomplete transfers
| Symptom | First check | Useful next action |
|---|---|---|
| A page is locked | Life Skill node versus Support Pack page | Inspect that page’s stated unlock source |
| Store All leaves some gear behind | Item locks and auto-use consumables | Review exclusions before moving items individually |
| Take All leaves gear on the page | Locks and receiving bag room | Unlock only deliberately retained targets you intend to move |
| Farming stops despite empty storage | Cart and bag are the active receiving containers | Store reserves in town and retry a short observed loop |
| A switched hero appears to lack an item | Personal bag/equipment versus shared offline reserve | Check storage and the previous hero’s equipment |
Evidence: Inventory, Storage and Carriage · Inventory, Storage and Carriage
This routine improves available room without making a new rule about automatic server delivery. If a transfer fails beyond the documented exclusions, record the current label, page, free slots, lock state and client version. Those details produce a useful report; a screenshot of an unlocked but empty page alone does not explain why an overflow item never arrived.
Storage questions
Q: Are 250 storage slots available immediately?
No. The reference counts five 50-slot pages, including three purchased Life Skill pages and the claimed Support Pack page. Only page 1 is initially open.
Q: Does Take All empty all storage pages?
Wikily says it acts on the open page. Locked items stay in storage.
Q: Why does Store All retain my potions?
The stated exclusion includes auto-use consumables as well as locked items.
Q: Which page should I buy first?
Compare learned prerequisites and the remaining bill. The short 20,000-gold destination has a 20,700-gold empty-tree route in the reviewed XP branch.
Q: Will empty storage make Auto-Fill unlimited?
No reviewed source documents a carriage-to-storage overflow pipeline. Use town storage to free the personal bag before the run.
Evidence: Inventory, Storage and Carriage · XP Gain branch · Inventory, Storage and Carriage
If the problem is loot failing to enter a free bag, use Carriage Overflow and Auto-Fill.
Sources and scope
Expanded editorial source review for Steam retail app 4623570, Deskrawl: Idle ARPG. Launch-era ApolloTrail advice, dated AFK Meta data, unofficial Wikily references and named official patch notes are separated in the article. New statements are traced in the claim ledger; derived planning examples are identified. Mechanics, source independence and online-server rules have not been verified in the current client.
- Review status
- verified
- Game version
- Source-specific scopes are stated in the body; no installed-client version is asserted.
- Checked
- Method
- Bounded first-release dossier review, including source roles, preserved conflicts and explicit limits. Recomputed retained source hashes, exact excerpts and line ranges and signed reader content. No installed-client or live-server verification.
- Inventory, Storage and Carriage secondary
Five 50-slot pages, starting/skill/DLC unlocks, offline sharing and bulk-transfer exclusions. Source text was reviewed from the retained acquisition snapshot; this is not a current-client test.
Checked
- XP Gain branch secondary
20,000/100,000-gold page paths and the short route used to calculate 20,700 gold. Source text was reviewed from the retained acquisition snapshot; this is not a current-client test.
Checked
- Item Find branch secondary
The 54,000-gold page’s fishing prerequisite path. Source text was reviewed from the retained acquisition snapshot; this is not a current-client test.
Checked
- Deskrawl Life Skills: the Account Tree, Shared by Every Class | AFK Meta secondary
Dated destination prices and prerequisite list. Source text was reviewed from the retained acquisition snapshot; this is not a current-client test.
Checked
- Official patch 1.0.0g first-party
Official introduction of Stash All/Take All in 1.0.0g. Source text was reviewed from the retained acquisition snapshot; this is not a current-client test.
Checked
- Inventory, Storage and Carriage secondary
Item-lock control used during retention. Source text was reviewed from the retained acquisition snapshot; this is not a current-client test.
Checked
- Inventory, Storage and Carriage secondary
Finite cart/bag overflow is separately described from town storage. Source text was reviewed from the retained acquisition snapshot; this is not a current-client test.
Checked